permanence is impossible. i like change, and there is an important element in creating art in today's landscape, that employs a conflict of permanence and impermanence. in the past, i was preached the importance of archival materials and 'properly' displayed works: framing, matting, etc. but there is a level of exclusivity that this type of media creates. 'fine' art, as they call it, has become inaccessible. people go to art museums to view relics of art history. most people never visit an art gallery. this is due to a lot of different reasons, but one that sticks in my mind is the inaccessibility of what is considered 'fine' art. the white box gallery is intimidating. you keep your hands in your pockets. you try hard to think about some abstract concept in a space with no context, and you end up confused, annoyed, or just downright dismissive of the work on the walls or in the space. unaffected. but that was the modernist (and postmodernist) idea of art. it is art because it is for art's sake. it is permanent. and it is art in any and every culture and time. bullshit. art has a time and a place: a context. and that context is always changing. to view a work by picasso at the MoMA, simply places the work into a category. it tells nothing of the times. it tells nothing of the history. it tells nothing of the context in which the work was created.
the most important aspect of creating today is accessibility. selling products is not making art. repeating the same technique or idea in the same media is not making art. it is making products. who cares whether they were made by a factory or one person if the only reason a work was made was to exchange it for money. art is not for sale. products are. so when i create things from materials that won't last forever and put a price tag on it, i believe i'm making something that is existing between they idea of what is product and what is idea. and that is the line i want to play on. going one way or the other will defeat the art in what i'm making. if i make things with the purpose to sell them, i've lost that experimentation ideal that is the excitement of creating. if i forget about creating things that are meant for people to buy, then i approach an inaccessible level of abstractness that removes the context from my art. so i play along that line, where everything interesting occurs.